/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

// Created on 31.10.2003 by RST.
// $Id: usercmd_t.java,v 1.4 2005/01/21 01:08:48 cawe Exp $
using System;
using Lib = Suake2.UI.util.Lib;
using Math3D = Suake2.UI.util.Math3D;
namespace Suake2.UI.game
{
	
	public class usercmd_t : System.ICloneable
	{
		public sbyte msec;
		public sbyte buttons;
		public short[] angles = new short[3];
		public short forwardmove, sidemove, upmove;
		public sbyte impulse; // remove?
		public sbyte lightlevel; // light level the player is standing on
		
		public virtual void  clear()
		{
			forwardmove = sidemove = upmove = msec = buttons = impulse = lightlevel = 0;
			angles[0] = angles[1] = angles[2] = 0;
		}
		
		public usercmd_t()
		{
		}
		
		
		public usercmd_t(usercmd_t from)
		{
			msec = from.msec;
			buttons = from.buttons;
			angles[0] = from.angles[0];
			angles[1] = from.angles[1];
			angles[2] = from.angles[2];
			forwardmove = from.forwardmove;
			sidemove = from.sidemove;
			upmove = from.upmove;
			impulse = from.impulse;
			lightlevel = from.lightlevel;
		}
		
		public virtual usercmd_t set_Renamed(usercmd_t from)
		{
			msec = from.msec;
			buttons = from.buttons;
			angles[0] = from.angles[0];
			angles[1] = from.angles[1];
			angles[2] = from.angles[2];
			forwardmove = from.forwardmove;
			sidemove = from.sidemove;
			upmove = from.upmove;
			impulse = from.impulse;
			lightlevel = from.lightlevel;
			
			return this;
		}
		//UPGRADE_TODO: The following method was automatically generated and it must be implemented in order to preserve the class logic. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1232'"
		virtual public System.Object Clone()
		{
			return null;
		}
	}
}